Live Mobile Game Startup Flashbreak Received $2 Million Investment

Mobile games are fun, but even more so when real money is at stake. The French mobile game startup Flashbreak raises $2 million to give away for its gamers during live competitions.

The French live mobile game startup announced $2 million (around €1.8 million) investment from French venture capital firms Alven Capital and Kima Ventures, both early-stage investors. Kima Ventures is investing in 2 startups per week all over the world while Alven Capital is dedicated to funding media, services, and information technology companies.

The company plans to use the fresh capital for gamers playing during live game competitions. According to Venture beats, the app is “a hybrid of both in-house games combined with a publishing platform for outside vendors to expose their own offerings to Flashbreak gamers”.

About Flashbreak

Romain Salzman, who launched the Devialet Phantom speaker in the U.S., and David Jilli, who co-founded an audio startup acquired by Devialet, established the company in 2018.

The Flashbreak app is available on iOS and Android. Users who are older than 17 years can download the app and challenge their friends in a number of games. However, the players do not just collect points, but compete for real cash prizes.

At a specified time, users need to gather on the Flashbreak app’s live show. The show times are at 11 p.m. CET time, 11:15 p.m, 11:30 p.m, and 11:45 p.m. At the beginning, the host will introduce the game and then kicks-off three rounds of competition lasting 90 seconds each. Every show offers different games and lasts for 10 minutes.

The game host commentates on the game live and, at the end, the best 200 players will share the money.

Flashbreak’s Business Model

Flashbreak generates revenue from the game developers on a cost per install (CPI) basis. Additionally, the host encourages the players to download the full version of the app in order to “master their skills”.

“Flashbreak is a new way to showcase my games, engage with users and generate qualified downloads,” said Philipp Stollenmayer, a game developer with 20 million downloads.

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